久久亚洲国产成人影院-久久亚洲国产的中文-久久亚洲国产高清-久久亚洲国产精品-亚洲图片偷拍自拍-亚洲图色视频

US EUROPE AFRICA ASIA 中文
Business / Technology

Local gaming companies not just playing around the world

By Shi Jing (China Daily) Updated: 2014-08-05 07:19

Local gaming companies not just playing around the world

Chinese models pose at the stand of Perfect World during the 9th China Digital Entertainment Expo & Conference, also known as ChinaJoy 2011, in Shanghai, China, 28 July 2011. [Photo/IC]

When Perfect World saw an opportunity for an overseas expansion, it went for it, reports Shi Jing in Shanghai

Local gaming companies not just playing around the worldDespite some shark-infested waters, Chinese gaming companies that boldly venture into overseas markets are finding that the pros definitely outweigh the cons.

Take Beijing Perfect World Network Technology Co Ltd for example. When the company first started selling Perfect World II, the international version of its Perfect World multiplayer online game, in 2006, the door to a bigger market was opened.

Over the past eight years, Perfect World has sold its games all over the world. It went public on the Nasdaq in 2007 and acquired a number of overseas companies, such as California-based Cryptic Studios Inc, in 2011.

Like many other companies, Perfect World started off close to home. But over time, the company began to prosper in Europe and the United States, which Xiao Hong, its chief executive officer, defines as true success.

"Going overseas should not be a decision made in haste," Xiao said. "It is a must to hire local talent in an overseas market and grant them enough power and trust to succeed. The company should also build an international network, which requires vision and courage."

Chen Qi, chief operating officer of Beijing's mobile social gaming company FunPlus Game, agreed on the importance of hiring local talent. Half of FunPlus' employees are from overseas, some of whom work in San Francisco and some are from Western Europe.

Apart from selling its products overseas, Perfect World has completed several acquisitions over the past few years. As Xiao explained, the criteria for choosing the right target are simple and

Local gaming companies not just playing around the world

JD.com to sell Microsoft's Xbox One in China

Local gaming companies not just playing around the world
Top 10 best-selling video game consoles
clear.

"First of all, the people we are going to work with should be able to accept our culture and share similar values. Second, the product that the target company makes should be able to fit into our business portfolio. Offering a reasonable price is usually the last thing to take into account," he said.

Perfect World did experience some bumps in the road. Japan was a market that was very difficult to penetrate. As Xiao discovered, the Japanese culture is more conservative than China's. As a result, Japanese users were less likely to accept and play games from other countries.

"We are still making attempts in Japan. But we will not give up, for the market is quite huge, and Japanese users are willing to pay for the games they are interested in," he said.

As a result, Perfect World has become more careful with the kinds of games it sells abroad. For example, in Japan, games based on martial arts sell better.

"The game should have something in common with the overseas culture. But when we really reach the market, we make sure the games are localized, not only with the language, but also the technology and the way they are played," said Xiao.

Brian Oh, general manager for the Korea region of London-based cross-platform social games provider King.com Ltd, agreed that Asian companies are confronted with challenges when they go West.

First off, the graphics look different in the eyes of an American player than those of a Chinese player. Therefore, localization is a must. But he also said that Asian developers should not become disheartened. The first target should be finding success in their local markets. Only then should they branch out to overseas markets.

But with a growing number of Chinese gaming companies going overseas, they have become an important driving force for the country's economy. Sales revenue of online games developed in China and sold abroad reached $800 million, up 66.7 percent year-on-year, according to the China Gaming Industry Report released last week during the opening ceremony of the 2014 China Digital Entertainment Expo & Conference in Shanghai.

But more important than the profits being gained is the value that comes with China's culture being exported around the world, Oh said. "Only when the overseas market accepts the culture will consumers be willing to keep paying for the products."

Hot Topics

Editor's Picks
...
...
主站蜘蛛池模板: 久久黄色免费网站 | 久久精品国产亚洲高清 | 在线观看国产一区二三区 | 男女视频在线免费观看 | 欧美日韩精品国产一区在线 | 亚洲一区二区三区不卡在线播放 | 日本a v 黄| 免费看成人片 | 九九国产在线观看 | 国产亚洲综合在线 | 国产欧美精品综合一区 | 香蕉亚洲精品一区二区 | 久久成年人视频 | 九九在线免费观看视频 | 美国的毛片免费的 | 青青爽国产手机在线观看免费 | 成人免费大片黄在线观看com | 99精品一区二区免费视频 | 在线亚州 | 狼人青草久久网尹人 | 欧美一区二区三区在线观看免费 | 国产99网站| 日韩精品中文字幕一区二区三区 | 亚州黄色网址 | 成人精品在线观看 | 男人和女人搞黄 | 欧美日韩加勒比一区二区三区 | 欧美色爱综合 | 色婷婷久久综合中文久久蜜桃 | 免费看真人a一级毛片 | 中文一区| 久久99久久精品久久久久久 | 国产精品黄网站免费进入 | 中文字幕日本一区波多野不卡 | 欧美一级淫片a免费播放口aaa | 欧美色网在线 | 成年人视频在线观看免费 | aaaa欧美高清免费 | 亚洲日韩视频免费观看 | 天天综合天天看夜夜添狠狠玩 | 亚洲欧美久久一区二区 |